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Devlog
Patch 1.1: Long Overdue Optimizations
September 11, 2023
by
AntiCebo
Changelog: File sizes decreased by 69% (Windows) and 77% (Linux) Improved performance for players with slow GPUs Slightly shorter loading times Slightly increased the volume of footsteps Fixed a typo...
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Week 1 Patch
January 28, 2023
by
AntiCebo
Week 1 patches are better than Day 1 patches because weeks are bigger, right? Anyway 1 week after the game jam ended I finally updated the game with some small fixes: - The game is packaged with all p...
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Release!
January 19, 2023
by
AntiCebo
And here it is! Not much to say that had not been said in the previous devlogs. It works. I feel great. The screenshots look quite different from what I shared before. They might spoil some of the lat...
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Day 9: Finishing Up
January 18, 2023
by
AntiCebo
It's done. Almost. The gameplay is done, the world is done, the cutscenes are done, the main menu is done, the soundtrack is done, the visual effects are done. The only thing left is a handful of soun...
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Day 7: Boss Fights
January 17, 2023
by
AntiCebo
Day 7? Day 8? I don't know, I just pulled an all-nighter. I expected the implementation of a boss fight to be time-consuming, but I did not expect to spend a full day on it. There are still some bugs...
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Day 6: Fast Progress
January 16, 2023
by
AntiCebo
Can you imagine better ways to spend an entire Sunday if not by designing levels all day? I can. But I got everything done I wanted to get done today: I finished the remaining 4 levels I had drawn bef...
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Day 5: Slow Progress
January 14, 2023
by
AntiCebo
Welp. Time flies faster than I thought, and after a busy week filled with deadlines and headaches there is not much to report. However, the weekend has finally arrived and I'm using that to focus on t...
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Day 1: Humble Beginnings
January 11, 2023
by
AntiCebo
I'm a bit late to the party: Joining a game jam was, despite my current lack of time, a spontaneous decision. 5 days of the game jam had already passed, but this still leaves over a week for me to fin...
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